2000). You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. These monsters have powerful effects but, unlike the cards released today, have drawbacks you need to play around. When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. Activate only while you control a face-up Psychic-Type monster. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position. Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Number: SRL-053 Rarity: Common Attribute Monster Type/Card Type: WATER Aqua/Normal Monster Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. You can pay 800 life points and tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 level 4 or lower Psychic-Type monster from your deck in face-up Attack Position. You can only use this effect of "Kozmo Soartroopers" once per turn. Destroy the monster that attacked, and gain Life Points equal to its ATK. Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. Tribute 1 Psychic-Type monster. When that monster is destroyed, destroy this card. When this card is removed from the field, destroy that monster. Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. 2000); equip this card to a monster. If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. At the end of the Battle Phase, give control of that monster to your opponent. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. This card cannot be Special Summoned except with "Assault Mode Activate". Add them to your hand. An amphibian with a myriad of powers to shield it from enemy attacks. Naturia Beast (helps stop some spells, also good 'cause most psychics are Earth) [6] HTS Psyhemeuth (allows me to banish OPs) Naturia Barkion (helps stop traps, good with most psychics) Psychic Nightmare [7] 2x Psychic Lifetrancer (LP machine) Naturia Landoise (helps stop monsters, good with most psychics) Black Rose Dragon (nuke) [8] 2x Thought Ruler Archfiend (LP machine/single target … You can only use each effect of "Psychic Bounder" once per turn. You can only use this effect of "Psychic Wheeleder" once per turn. A good friend which used to play Yugioh competitively told me that one of the most important things in Yugioh are cards which support specific archetypes. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. When this card is removed from the field, destroy that monster. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This effect can be activated during either player's turn. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. Psychic (Japanese: サイキック Saikikku) monsters had their debut in The Duelist Genesis, and they are used by Sayer in Yu-Gi-Oh! This card's controller must pay 500 Life Points during each of their Standby Phases. Psychic Reactor: Trap Normal Activate only if you control a face-up Psychic-Type monster. 1 Tuner + 1 or more non-Tuner Psychic-Type monsters. You can only Special Summon "Psychic Megacyber" once per turn this way. You can only use this effect of "Psychic Megacyber" once per turn. You can only use this effect of "Psychic Wave" once per turn. 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters. Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control. You can only Special Summon "Psychic Tracker" once per turn this way. Remove them from play and draw 2 cards. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters. Time Escaper: Effect Monster EARTH 2 500 100 You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. Activate only while your Life Points are lower than your opponent's. Activate if you control only 1 face-up Psychic-Type monster, and select that monster. This is a list of all the Yu-Gi-Oh! All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it. When this card is Normal or Flip Summoned, it is changed to Defense Position. During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took. You can only use the effect of "Heraldic Beast Unicorn" once per turn. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300. This is a list of Psychic-Type support cards. You take damage equal to the total Levels of those monsters x 300.

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